[PATCH 2/5] wined3d: Store the usage in struct wined3d_bo_gl.
Matteo Bruni
mbruni at codeweavers.com
Mon Nov 30 14:19:29 CST 2020
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Signed-off-by: Matteo Bruni <
mbruni at codeweavers.com
>
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[PATCH 2/5] wined3d: Store the usage in struct wined3d_bo_gl.
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[PATCH 3/5] wined3d: Introduce wined3d_context_gl_create_bo().
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