[PATCH vkd3d 3/5] tests: Import HLSL return statement tests from Wine.

Zebediah Figura zfigura at codeweavers.com
Thu Oct 1 23:09:46 CDT 2020


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 Makefile.am                                       |  4 ++++
 tests/hlsl-return-implicit-conversion.shader_test |  9 +++++++++
 tests/hlsl-return-void.shader_test                | 11 +++++++++++
 3 files changed, 24 insertions(+)
 create mode 100644 tests/hlsl-return-implicit-conversion.shader_test
 create mode 100644 tests/hlsl-return-void.shader_test

diff --git a/Makefile.am b/Makefile.am
index c6d9b063..efe0c7cc 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -52,6 +52,8 @@ vkd3d_shader_runners = \
 vkd3d_shader_tests = \
 	tests/conditional.shader_test \
 	tests/hlsl-comma.shader_test \
+	tests/hlsl-return-implicit-conversion.shader_test \
+	tests/hlsl-return-void.shader_test \
 	tests/hlsl-vector-indexing.shader_test \
 	tests/hlsl-vector-indexing-uniform.shader_test \
 	tests/math.shader_test \
@@ -185,6 +187,8 @@ SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
 XFAIL_TESTS = \
 	tests/conditional.shader_test \
 	tests/hlsl-comma.shader_test \
+	tests/hlsl-return-implicit-conversion.shader_test \
+	tests/hlsl-return-void.shader_test \
 	tests/hlsl-vector-indexing.shader_test \
 	tests/hlsl-vector-indexing-uniform.shader_test \
 	tests/math.shader_test \
diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test
new file mode 100644
index 00000000..527387b3
--- /dev/null
+++ b/tests/hlsl-return-implicit-conversion.shader_test
@@ -0,0 +1,9 @@
+[pixel shader]
+float4 main() : sv_target
+{
+    return float2x2(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
diff --git a/tests/hlsl-return-void.shader_test b/tests/hlsl-return-void.shader_test
new file mode 100644
index 00000000..1948ec51
--- /dev/null
+++ b/tests/hlsl-return-void.shader_test
@@ -0,0 +1,11 @@
+[pixel shader]
+void main(out float4 ret : sv_target)
+{
+    ret = float4(0.1, 0.2, 0.3, 0.4);
+    return;
+    ret = float4(0.5, 0.6, 0.7, 0.8);
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.3, 0.4)
-- 
2.28.0




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