[PATCH] amstream: Implement SSUPDATE_CONTINUOUS flag in IDirectDrawStreamSample::Update.

Zebediah Figura zfigura at codeweavers.com
Mon Oct 12 22:22:46 CDT 2020


On 10/9/20 3:55 PM, Anton Baskanov wrote:
> On Friday, 9 October 2020 02:53:24 +07 you wrote:
>> On 10/8/20 2:02 PM, Anton Baskanov wrote:
>>> Signed-off-by: Anton Baskanov <baskanov at gmail.com>
>>> ---
>>>
>>>  dlls/amstream/ddrawstream.c    | 36 ++++++++++++++---------
>>>  dlls/amstream/tests/amstream.c | 53 ++++++++++++++++++++++++++++++++++
>>>  2 files changed, 75 insertions(+), 14 deletions(-)
>>>
>>> diff --git a/dlls/amstream/ddrawstream.c b/dlls/amstream/ddrawstream.c
>>> index 5e6e1555d7c..0e5e54bd80d 100644
>>> --- a/dlls/amstream/ddrawstream.c
>>> +++ b/dlls/amstream/ddrawstream.c
>>> @@ -75,10 +75,12 @@ struct ddraw_sample
>>>
>>>      RECT rect;
>>>      STREAM_TIME start_time;
>>>      STREAM_TIME end_time;
>>>
>>> +    BOOL continuous_update;
>>>
>>>      CONDITION_VARIABLE update_cv;
>>>      
>>>      struct list entry;
>>>      HRESULT update_hr;
>>>
>>> +    BOOL busy;
>>
>> As far as I can tell, this is identical to "update_hr == MS_S_PENDING",
>> except that you set update_hr to MS_S_NOUPDATE in the continuous case
>> instead, right?
>>
>> Would it be simpler, then, to keep most of the code handling update_hr
>> as it is, and instead handle COMPSTAT_NOUPDATEOK/MS_S_NOUPDATE specially
>> in ::CompletionStatus()?
> 
> It would require additional state anyway, because ::CompletionStatus with 
> COMPSTAT_NOUPDATEOK returns different values depending on whether the sample 
> was updated at least once or not (S_OK vs MS_S_NOUPDATE).

Hmm, I see what you mean. In that case, the way you have it currently is
probably best.

> 
>>
>>>  };
>>>  
>>>  static HRESULT ddrawstreamsample_create(struct ddraw_stream *parent,
>>>  IDirectDrawSurface *surface,> 
>>> @@ -86,6 +88,7 @@ static HRESULT ddrawstreamsample_create(struct
>>> ddraw_stream *parent, IDirectDraw> 
>>>  static void remove_queued_update(struct ddraw_sample *sample)
>>>  {
>>>
>>> +    sample->busy = FALSE;
>>>
>>>      list_remove(&sample->entry);
>>>      WakeConditionVariable(&sample->update_cv);
>>>  
>>>  }
>>>
>>> @@ -1348,7 +1351,16 @@ static HRESULT WINAPI
>>> ddraw_meminput_Receive(IMemInputPin *iface, IMediaSample *> 
>>>              sample->update_hr = process_update(sample, top_down_stride,
>>>              top_down_pointer,>              
>>>                      start_stream_time, end_stream_time);
>>>
>>> -            remove_queued_update(sample);
>>> +            if (sample->continuous_update &&
>>> SUCCEEDED(sample->update_hr))
>>> +            {
>>> +                list_remove(&sample->entry);
>>> +                list_add_tail(&sample->parent->update_queue,
>>> &sample->entry); +            }
>>> +            else
>>> +            {
>>> +                remove_queued_update(sample);
>>> +            }
>>> +
>>>
>>>              LeaveCriticalSection(&stream->cs);
>>>              return S_OK;
>>>          
>>>          }
>>>
>>> @@ -1540,12 +1552,6 @@ static HRESULT WINAPI
>>> ddraw_sample_Update(IDirectDrawStreamSample *iface,> 
>>>          return E_NOTIMPL;
>>>      
>>>      }
>>>
>>> -    if (flags & ~SSUPDATE_ASYNC)
>>> -    {
>>> -        FIXME("Unsupported flags %#x.\n", flags);
>>> -        return E_NOTIMPL;
>>> -    }
>>> -
>>>
>>>      EnterCriticalSection(&sample->parent->cs);
>>>      
>>>      if (sample->parent->state != State_Running)
>>>
>>> @@ -1559,13 +1565,16 @@ static HRESULT WINAPI
>>> ddraw_sample_Update(IDirectDrawStreamSample *iface,> 
>>>          LeaveCriticalSection(&sample->parent->cs);
>>>          return MS_S_ENDOFSTREAM;
>>>      
>>>      }
>>>
>>> -    if (MS_S_PENDING == sample->update_hr)
>>> +    if (sample->busy)
>>>
>>>      {
>>>      
>>>          LeaveCriticalSection(&sample->parent->cs);
>>>          return MS_E_BUSY;
>>>      
>>>      }
>>>
>>> -    sample->update_hr = MS_S_PENDING;
>>> +    sample->continuous_update = (flags & SSUPDATE_ASYNC) && (flags &
>>> SSUPDATE_CONTINUOUS);
>> This implies that specifying SSUPDATE_CONTINUOUS without SSUPDATE_ASYNC
>> is equivalent to zero flags, which seems surprising. Is that correct?
>>
>> It may not exactly be easy to test, if it's not correct,
>> SSUPDATE_CONTINUOUS without SSUPDATE_ASYNC ends up doing a continuous
>> update but blocking (until EOS?), but if this line is correct as-is,
>> then I'd like to see a test for that.
> 
> This should be correct as-is, added a test for it.
> 
>>
>>> +
>>> +    sample->update_hr = MS_S_NOUPDATE;
>>> +    sample->busy = TRUE;
>>>
>>>      list_add_tail(&sample->parent->update_queue, &sample->entry);
>>>      WakeConditionVariable(&sample->parent->update_queued_cv);
>>>
>>> @@ -1575,7 +1584,7 @@ static HRESULT WINAPI
>>> ddraw_sample_Update(IDirectDrawStreamSample *iface,> 
>>>          return MS_S_PENDING;
>>>      
>>>      }
>>>
>>> -    while (sample->update_hr == MS_S_PENDING)
>>> +    while (sample->busy)
>>>
>>>          SleepConditionVariableCS(&sample->update_cv, &sample->parent->cs,
>>>          INFINITE);>      
>>>      LeaveCriticalSection(&sample->parent->cs);
>>>
>>> @@ -1592,18 +1601,17 @@ static HRESULT WINAPI
>>> ddraw_sample_CompletionStatus(IDirectDrawStreamSample *ifa> 
>>>      EnterCriticalSection(&sample->parent->cs);
>>>
>>> -    if (sample->update_hr == MS_S_PENDING)
>>> +    if (sample->busy)
>>>
>>>      {
>>>      
>>>          if (flags & (COMPSTAT_NOUPDATEOK | COMPSTAT_ABORT))
>>>          {
>>>
>>> -            sample->update_hr = MS_S_NOUPDATE;
>>>
>>>              remove_queued_update(sample);
>>>          
>>>          }
>>>          else if (flags & COMPSTAT_WAIT)
>>>          {
>>>          
>>>              DWORD start_time = GetTickCount();
>>>              DWORD elapsed = 0;
>>>
>>> -            while (sample->update_hr == MS_S_PENDING && elapsed <
>>> milliseconds) +            while (sample->busy && elapsed < milliseconds)
>>>
>>>              {
>>>              
>>>                  DWORD sleep_time = milliseconds - elapsed;
>>>                  if (!SleepConditionVariableCS(&sample->update_cv,
>>>                  &sample->parent->cs, sleep_time))> 
>>> @@ -1613,7 +1621,7 @@ static HRESULT WINAPI
>>> ddraw_sample_CompletionStatus(IDirectDrawStreamSample *ifa> 
>>>          }
>>>      
>>>      }
>>>
>>> -    hr = sample->update_hr;
>>> +    hr = sample->busy ? MS_S_PENDING : sample->update_hr;
>>>
>>>      LeaveCriticalSection(&sample->parent->cs);
>>>
>>> diff --git a/dlls/amstream/tests/amstream.c
>>> b/dlls/amstream/tests/amstream.c index 9dda5882a4f..6e6f7483b49 100644
>>> --- a/dlls/amstream/tests/amstream.c
>>> +++ b/dlls/amstream/tests/amstream.c
>>> @@ -7665,6 +7665,59 @@ static void
>>> test_ddrawstreamsample_completion_status(void)> 
>>>      hr = IAMMultiMediaStream_SetState(mmstream, STREAMSTATE_RUN);
>>>      ok(hr == S_OK, "Got hr %#x.\n", hr);
>>>
>>> +    hr = IDirectDrawStreamSample_Update(stream_sample1, SSUPDATE_ASYNC |
>>> SSUPDATE_CONTINUOUS, NULL, NULL, 0); +    ok(hr == MS_S_PENDING, "Got hr
>>> %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample1,
>>> COMPSTAT_NOUPDATEOK, 0); +    ok(hr == MS_S_NOUPDATE, "Got hr %#x.\n",
>>> hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_Update(stream_sample1, SSUPDATE_ASYNC |
>>> SSUPDATE_CONTINUOUS, NULL, NULL, 0); +    ok(hr == MS_S_PENDING, "Got hr
>>> %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_Update(stream_sample2, SSUPDATE_ASYNC,
>>> NULL, NULL, 0); +    ok(hr == MS_S_PENDING, "Got hr %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample1, 0, 0);
>>> +    ok(hr == MS_S_PENDING, "Got hr %#x.\n", hr);
>>> +
>>> +    media_sample = ammediastream_allocate_sample(&source, test_data,
>>> sizeof(test_data)); +    hr =
>>> IMemInputPin_Receive(source.source.pMemInputPin, media_sample); +   
>>> ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +    ref = IMediaSample_Release(media_sample);
>>> +    ok(!ref, "Got outstanding refcount %d.\n", ref);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample1, 0, 0);
>>> +    ok(hr == MS_S_PENDING, "Got hr %#x.\n", hr);
>>
>> Can we check that sample2 isn't satisfied here? [Or is native not
>> consistent?]
> 
> Done.
> 
>>
>>> +
>>> +    media_sample = ammediastream_allocate_sample(&source, test_data,
>>> sizeof(test_data)); +    hr =
>>> IMemInputPin_Receive(source.source.pMemInputPin, media_sample); +   
>>> ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +    ref = IMediaSample_Release(media_sample);
>>> +    ok(!ref, "Got outstanding refcount %d.\n", ref);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample1, 0, 0);
>>> +    ok(hr == MS_S_PENDING, "Got hr %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample2, 0, 0);
>>> +    ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample1,
>>> COMPSTAT_NOUPDATEOK, 0); +    ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_Update(stream_sample1, SSUPDATE_ASYNC |
>>> SSUPDATE_CONTINUOUS, NULL, NULL, 0); +    ok(hr == MS_S_PENDING, "Got hr
>>> %#x.\n", hr);
>>> +
>>> +    hr = IPin_EndOfStream(pin);
>>> +    ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +
>>> +    hr = IDirectDrawStreamSample_CompletionStatus(stream_sample1, 0, 0);
>>> +    ok(hr == MS_S_ENDOFSTREAM, "Got hr %#x.\n", hr);
>>> +
>>> +    hr = IAMMultiMediaStream_SetState(mmstream, STREAMSTATE_STOP);
>>> +    ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +    hr = IAMMultiMediaStream_SetState(mmstream, STREAMSTATE_RUN);
>>> +    ok(hr == S_OK, "Got hr %#x.\n", hr);
>>> +
>>>
>>>      hr = IDirectDrawStreamSample_Update(stream_sample1, SSUPDATE_ASYNC,
>>>      NULL, NULL, 0); ok(hr == MS_S_PENDING, "Got hr %#x.\n", hr);
>>
>> The DirectX documentation is rather vague about what "continuous" means,
>> or the behaviour surrounding this flag, and even after these tests I'm
>> still left with a lot of questions. In particular:
>>
>> * CompletionStatus() with no flags evidently doesn't take the sample out
>> of continuous state, but does COMPSTAT_NOUPDATEOK? What about
>> COMPSTAT_ABORT?
> 
> Looking at the return values of ::CompletionStatus, I think they both do.

I'm not sure I want to trust the return value to tell me that.
Fortunately, the MS_E_BUSY result from my third question below plus the
tests you have currently should prove it another way.

> 
>>
>> * IPin::EndOfStream() takes the sample out of continuous state, as far
>> as I think it's possible to tell. The same applies to IPin::BeginFlush()
>> and IAMMediaStream::SetState(State_Stopped), right?
> 
> No, actually only EndOfStream does this. Added tests for it.
> 
>>
>> * What about calling Update() again, with the same flags, or different ones?
> 
> This has no effect, returns MS_E_BUSY.
> 
>>
>> * COMPSTAT_WAIT blocks until the sample is taken out of continuous
>> state, right? This doesn't necessarily need to be tested if the answer
>> is "yes", since it'll be more than a little annoying; I just want to
>> make sure.
> 
> Added tests for this and it looks like COMPSTAT_WAIT takes the sample out of 
> continuous state immediately and then waits for completion like with the 
> normal update.
> 
>>
>> Also, can we test briefly that Receive() does update the ddraw surface
>> every time?
> 
> Done.
> 
> 
> 
> 




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