[PATCH 3/3] wined3d: Do not invalidate STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE).
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 13 08:20:55 CDT 2020
This is no longer used internally; two-sided stencil is handled as part of
STATE_DEPTH_STENCIL.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 3381252e75d..2f42a41754f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -510,10 +510,7 @@ static void texture2d_depth_blt_fbo(const struct wined3d_device *device, struct
if (gl_mask & GL_STENCIL_BUFFER_BIT)
{
if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
- {
gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
- }
gl_info->gl_ops.gl.p_glStencilMask(~0U);
context_invalidate_state(context, STATE_DEPTH_STENCIL);
}
@@ -5389,10 +5386,7 @@ static void ffp_blitter_clear_rendertargets(struct wined3d_device *device, unsig
if (flags & WINED3DCLEAR_STENCIL)
{
if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
- {
gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
- }
gl_info->gl_ops.gl.p_glStencilMask(~0u);
context_invalidate_state(context, STATE_DEPTH_STENCIL);
gl_info->gl_ops.gl.p_glClearStencil(stencil);
--
2.20.1
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