[PATCH v3 4/5] d3dcompiler: Implement d3d12_shader_reflection_GetResourceBindingDesc[ByName]().

Matteo Bruni matteo.mystral at gmail.com
Tue Sep 1 09:43:39 CDT 2020


On Tue, Aug 11, 2020 at 2:31 PM Paul Gofman <pgofman at codeweavers.com> wrote:
>
> Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
> ---
> v2:
>     - fix reflection test in d3d10.
> v3:
>     - test more precisely how interface aliasing works for GetResourceBindingDesc.
>

> +        if (ref12)
> +        {
> +            memset(&desc12, 0, sizeof(desc12));
> +            desc12.Space = 0xdeadbeef;
> +            desc12.uID = 0xdeadbeef;
> +
> +            hr = ref12->lpVtbl->GetResourceBindingDescByName(ref12, pdesc->Name, &desc12);
> +            ok(hr == S_OK, "Got unexpected hr %x, i %u.\n", hr, i);
> +
> +            ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
> +            ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
> +                    "D3D11 and D3D12 descs do not match.\n");
> +            ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i);
> +            ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
> +
> +            memset(&desc12, 0, sizeof(desc12));
> +            desc12.Space = 0xdeadbeef;
> +            desc12.uID = 0xdeadbeef;
> +            hr = ref12_from_d3d11->lpVtbl->GetResourceBindingDescByName(ref12_from_d3d11, pdesc->Name, &desc12);
> +            ok(hr == S_OK, "Got unexpected hr %x, i %u.\n", hr, i);
> +
> +            ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
> +            ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
> +                    "D3D11 and D3D12 descs do not match.\n");
> +            /* Native d3dcompiler_47 returns the same interface pointer when queried for ID3D12ShaderReflection
> +             * from ID3D11ShaderReflection. Space field still gets the correct value on x64 due to
> +             * D3D11_SHADER_INPUT_BIND_DESC padding. */
> +            expected = offsetof(D3D12_SHADER_INPUT_BIND_DESC, Space) < sizeof(D3D11_SHADER_INPUT_BIND_DESC)
> +                    ? pdesc->Space : 0xdeadbeef;
> +            todo_wine_if(expected == 0xdeadbeef) ok(desc12.Space == expected, "Got unexpected Space %u, i %u.\n",
> +                    desc12.Space, i);
> +            todo_wine ok(desc12.uID == 0xdeadbeef, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);

Interesting, and also worrisome... What happens in the opposite case
i.e. ref11_from_d3d12? I assume it expects and overwrites the whole
D3D12_ struct, given that's the same vtbl.

Actually I hacked a quick test and that seems to be the case.



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