[PATCH 1/5] d3d11/tests: Test specifying the multisample mask via OMSetBlendState().

Zebediah Figura z.figura12 at gmail.com
Wed Sep 2 00:27:39 CDT 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/tests/d3d11.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index e107d522b20..4704dad1aa3 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -29012,6 +29012,13 @@ static void test_sample_mask(void)
             (ID3D11Resource *)texture, 0, texture_desc.Format);
     check_texture_color(test_context.backbuffer, 0x7f7f7f7f, 1);
 
+    ID3D11DeviceContext_OMSetBlendState(context, NULL, NULL, 0xb);
+    ID3D11DeviceContext_ClearRenderTargetView(context, rtv, black);
+    draw_quad(&test_context);
+    ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)test_context.backbuffer, 0,
+            (ID3D11Resource *)texture, 0, texture_desc.Format);
+    todo_wine check_texture_color(test_context.backbuffer, 0x3f3f3f3f, 1);
+
     ID3D11RenderTargetView_Release(rtv);
     ID3D11Texture2D_Release(texture);
     ID3D11PixelShader_Release(ps);
-- 
2.28.0




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