[PATCH 3/5] d3d9/tests: Add a test for sample masks.
Zebediah Figura
z.figura12 at gmail.com
Wed Sep 2 00:27:41 CDT 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/tests/visual.c | 91 ++++++++++++++++++++++++++++++++++++++++
1 file changed, 91 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 5b0955b4ea0..daf4a12b453 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -26739,6 +26739,96 @@ static void test_alpha_to_coverage(void)
DestroyWindow(window);
}
+static void test_sample_mask(void)
+{
+ IDirect3DSurface9 *rt, *ms_rt;
+ struct surface_readback rb;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ DWORD colour;
+ HWND window;
+ HRESULT hr;
+
+ static const struct
+ {
+ struct vec3 position;
+ DWORD diffuse;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.1f}, 0xffffffff},
+ {{-1.0f, 1.0f, 0.1f}, 0xffffffff},
+ {{ 1.0f, -1.0f, 0.1f}, 0xffffffff},
+ {{ 1.0f, 1.0f, 0.1f}, 0xffffffff},
+ };
+
+ window = create_window();
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+
+ if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
+ {
+ skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a 3D device.\n");
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
+ D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
+ D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, 0, FALSE, &ms_rt, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_MULTISAMPLEMASK, 0x5);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, D3DTEXF_POINT);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ get_rt_readback(rt, &rb);
+ colour = get_readback_color(&rb, 64, 64);
+ todo_wine ok(color_match(colour, 0xffff8080, 1), "Got unexpected colour %08x.\n", colour);
+ release_surface_readback(&rb);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ IDirect3DSurface9_Release(ms_rt);
+ IDirect3DSurface9_Release(rt);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER9 identifier;
@@ -26886,4 +26976,5 @@ START_TEST(visual)
test_draw_mapped_buffer();
test_sample_attached_rendertarget();
test_alpha_to_coverage();
+ test_sample_mask();
}
--
2.28.0
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