[PATCH 5/5] wined3d: Implement OpenGL sample masks.

Marvin testbot at winehq.org
Wed Sep 2 01:46:36 CDT 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=77911

Your paranoid android.


=== w1064v1809_ar (32 bit report) ===

d3d11:
d3d11.c:5804: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5805: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5806: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5809: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5810: Test failed: Got unexpected CPrimitives count: 0.

=== debiant (32 bit WoW report) ===

d3d10core:
d3d10core.c:12597: Test failed: Got {-1.00787401e+000, 0.00000000e+000, 1.00000000e+000, 5.03937006e-001}, expected {-1.00000000e+000, 0.00000000e+000, 1.00000000e+000, 5.03937006e-001} at (0, 0), sub-resource 0.



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