[PATCH vkd3d 2/4] vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 4 11:01:15 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index bb251a45..78cfd2ae 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3559,6 +3559,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
case SpvBuiltInSampleId:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
break;
+ case SpvBuiltInClipDistance:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
+ break;
+ case SpvBuiltInCullDistance:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
+ break;
default:
break;
}
--
2.11.0
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