[PATCH vkd3d 2/4] vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.

Henri Verbeet hverbeet at codeweavers.com
Fri Sep 4 11:01:15 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index bb251a45..78cfd2ae 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3559,6 +3559,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
         case SpvBuiltInSampleId:
             vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
             break;
+        case SpvBuiltInClipDistance:
+            vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
+            break;
+        case SpvBuiltInCullDistance:
+            vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
+            break;
         default:
             break;
     }
-- 
2.11.0




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