[PATCH vkd3d 4/4] vkd3d-shader: Use proper variables for epilogue arguments.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 4 11:01:17 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 5781ce18..999abd68 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -6877,14 +6877,22 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxb
{
if (compiler->private_output_variable[i])
{
+ uint32_t argument_id = compiler->private_output_variable[i];
unsigned int argument_idx = count++;
- arguments[argument_idx] = compiler->private_output_variable[i];
if (compiler->private_output_variable_array_idx[i])
{
- arguments[argument_idx] = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
- arguments[argument_idx], compiler->private_output_variable_array_idx[i]);
+ uint32_t tmp_id;
+
+ tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
+ argument_id, compiler->private_output_variable_array_idx[i]);
+ tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone);
+ argument_id = vkd3d_spirv_build_op_variable(builder,
+ &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0);
+ vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone);
}
+
+ arguments[argument_idx] = argument_id;
}
}
--
2.11.0
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