[PATCH vkd3d] vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.
Zebediah Figura
z.figura12 at gmail.com
Fri Sep 4 17:43:59 CDT 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
According to [1] this is fixed-point, not floating-point. This was the most
specific documentation I was able to locate.
[1] https://docs.microsoft.com/en-us/windows/uwp/gaming/glsl-to-hlsl-reference
include/vkd3d_shader.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 4d4166c4..f05feabe 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -1068,7 +1068,7 @@ enum vkd3d_shader_minimum_precision
/** 16-bit floating-point. */
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
/** 10-bit fixed point (2 integer and 8 fractional bits). */
- VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
+ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2 = 2,
/** 16-bit signed integer. */
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
/** 16-bit unsigned integer. */
--
2.28.0
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