[PATCH] d3d9: CreateDevice() requires a valid window to be passed in.

Stefan Dösinger stefandoesinger at gmail.com
Tue Sep 8 05:50:08 CDT 2020


Am 08.09.20 um 09:02 schrieb Jeff Smith:
> +    hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
> +            behavior_flags, &present_parameters, &device);

Is this true of all device types? In particular, also NULLREF? I think
WPF creates NULLREF devices with NULL windows, although I am not sure
what for...

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