[PATCH] d3d9: CreateDevice() requires a valid window to be passed in.
Stefan Dösinger
stefandoesinger at gmail.com
Tue Sep 8 05:50:08 CDT 2020
Am 08.09.20 um 09:02 schrieb Jeff Smith:
> + hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
> + behavior_flags, &present_parameters, &device);
Is this true of all device types? In particular, also NULLREF? I think
WPF creates NULLREF devices with NULL windows, although I am not sure
what for...
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