[PATCH 2/5] d3d11: Report D3D11_FORMAT_SUPPORT_MIP in CheckFormatSupport().
Matteo Bruni
mbruni at codeweavers.com
Thu Sep 10 14:20:39 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d11/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 880c8b6595e6..0d38a2f19455 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3343,6 +3343,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_LEGACY_CUBEMAP, D3D11_FORMAT_SUPPORT_TEXTURECUBE},
{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
{WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
+ {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
};
HRESULT hr;
--
2.26.2
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