[PATCH 4/5] d3d11: Report D3D11_FORMAT_SUPPORT_BLENDABLE in CheckFormatSupport().

Matteo Bruni mbruni at codeweavers.com
Thu Sep 10 14:20:41 CDT 2020


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d11/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index cfcd4acacefc..29fa8b3752cc 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3345,6 +3345,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_DEPTH_STENCIL,   0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
+        {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
     };
     HRESULT hr;
 
-- 
2.26.2




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