[PATCH 5/5] d3d11: Report multisample flags in CheckFormatSupport().

Matteo Bruni mbruni at codeweavers.com
Thu Sep 10 14:20:42 CDT 2020


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49614
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d11/device.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 29fa8b3752cc..0508fa3f7b25 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3402,6 +3402,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
         }
     }
 
+    /* d3d11 requires 4 and 8 sample counts support for formats reported to
+     * support multisample. */
+    if (wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
+            TRUE, WINED3D_MULTISAMPLE_4_SAMPLES, NULL) == WINED3D_OK &&
+            wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
+            TRUE, WINED3D_MULTISAMPLE_8_SAMPLES, NULL) == WINED3D_OK)
+    {
+        *format_support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
+                | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
+                | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
+    }
+
     return S_OK;
 }
 
-- 
2.26.2




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