[PATCH vkd3d] vkd3d: Print VK_MEMORY_HEAP_MULTI_INSTANCE_BIT in debug_vk_memory_heap_flags().

Henri Verbeet hverbeet at gmail.com
Mon Sep 14 10:47:24 CDT 2020


On Sat, 12 Sep 2020 at 00:49, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -704,6 +704,7 @@ const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags)
>      buffer[0] = '\0';
>  #define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
>      FLAG_TO_STR(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
> +    FLAG_TO_STR(VK_MEMORY_HEAP_MULTI_INSTANCE_BIT)

Sure, but now we need a larger buffer[].



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