[PATCH vkd3d 4/4] vkd3d-shader: Add "typed" when handling VKD3DSIH_DCL_UAV_TYPED.
Isabella Bosia
ibosia at codeweavers.com
Tue Sep 15 12:05:12 CDT 2020
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 001c347..9e2fb65 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -576,7 +576,9 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource_");
else
- shader_addline(buffer, "_uav_");
+ /* non typed UAVs don't go through this code path */
+ shader_addline(buffer, "_uav_typed_");
+
shader_dump_resource_type(buffer, semantic->resource_type);
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(buffer, flags);
--
2.25.1
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