[PATCH vkd3d 4/4] vkd3d-shader: Add "typed" when handling VKD3DSIH_DCL_UAV_TYPED.

Isabella Bosia ibosia at codeweavers.com
Tue Sep 15 12:05:12 CDT 2020


Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
 libs/vkd3d-shader/trace.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 001c347..9e2fb65 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -576,7 +576,9 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
         if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
             shader_addline(buffer, "_resource_");
         else
-            shader_addline(buffer, "_uav_");
+            /* non typed UAVs don't go through this code path */
+            shader_addline(buffer, "_uav_typed_");
+
         shader_dump_resource_type(buffer, semantic->resource_type);
         if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
             shader_dump_uav_flags(buffer, flags);
-- 
2.25.1




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