[PATCH vkd3d 6/6] vkd3d-shader: Always print swizzle except for immediates or samplers.
Isabella Bosia
ibosia at codeweavers.com
Wed Sep 16 06:45:40 CDT 2020
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index f32bdfa..68a90fd 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -1051,7 +1051,7 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
}
- if (swizzle != VKD3D_SHADER_NO_SWIZZLE)
+ if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_SAMPLER)
{
static const char swizzle_chars[] = "xyzw";
DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;
--
2.25.1
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