[PATCH vkd3d-shader 3/5] vkd3d-shader: Print "partitioning" in tessellator partitions.

Isabella Bosia ibosia at codeweavers.com
Wed Sep 16 18:00:53 CDT 2020


Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
 libs/vkd3d-shader/trace.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 10bcfe0..bcdad28 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -465,6 +465,7 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
 static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
         enum vkd3d_shader_tessellator_partitioning partitioning)
 {
+    shader_addline(buffer, "partitioning_");
     switch (partitioning)
     {
         case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
-- 
2.25.1




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