[PATCH vkd3d-shader 4/5] vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.

Isabella Bosia ibosia at codeweavers.com
Wed Sep 16 18:00:54 CDT 2020


Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
 libs/vkd3d-shader/trace.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index bcdad28..c487eae 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -424,7 +424,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
     switch (domain)
     {
         case VKD3D_TESSELLATOR_DOMAIN_LINE:
-            shader_addline(buffer, "line");
+            shader_addline(buffer, "isoline");
             break;
         case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
             shader_addline(buffer, "triangle");
-- 
2.25.1




More information about the wine-devel mailing list