[PATCH vkd3d v2] vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.

Henri Verbeet hverbeet at codeweavers.com
Fri Sep 18 11:48:52 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>



More information about the wine-devel mailing list