[PATCH 1/3] wined3d: Track resource binding as render target.

Paul Gofman pgofman at codeweavers.com
Tue Sep 22 14:11:20 CDT 2020


Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
---
 dlls/wined3d/device.c          | 12 +++++++++++-
 dlls/wined3d/wined3d_private.h | 18 ++++++++++--------
 2 files changed, 21 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7fef322e3d0..036ff8f81c6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1060,6 +1060,7 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, str
     static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
     const struct wined3d_swapchain_desc *swapchain_desc;
     DWORD clear_flags = 0;
+    unsigned int i;
     HRESULT hr;
 
     TRACE("device %p, swapchain %p.\n", device, swapchain);
@@ -1096,6 +1097,10 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, str
     }
     device->swapchains[0] = swapchain;
 
+    for (i = 0; i < ARRAY_SIZE(device->state.fb.render_targets); ++i)
+        if (device->state.fb.render_targets[i])
+            wined3d_dec_rtv_bind_count(device->state.fb.render_targets[i]);
+
     memset(device->state.fb.render_targets, 0, sizeof(device->state.fb.render_targets));
     if (FAILED(hr = device->adapter->adapter_ops->adapter_init_3d(device)))
         goto err_out;
@@ -4873,13 +4878,19 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
         return WINED3D_OK;
 
     if (view)
+    {
         wined3d_rendertarget_view_incref(view);
+        wined3d_inc_rtv_bind_count(view);
+    }
     device->state.fb.render_targets[view_idx] = view;
     wined3d_cs_emit_set_rendertarget_view(device->cs, view_idx, view);
     /* Release after the assignment, to prevent device_resource_released()
      * from seeing the surface as still in use. */
     if (prev)
+    {
+        wined3d_dec_rtv_bind_count(prev);
         wined3d_rendertarget_view_decref(prev);
+    }
 
     wined3d_unbind_srv_for_rtv(device, view, FALSE);
 
@@ -4912,7 +4923,6 @@ HRESULT CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *devic
     wined3d_cs_emit_set_depth_stencil_view(device->cs, view);
     if (prev)
         wined3d_rendertarget_view_decref(prev);
-
     wined3d_unbind_srv_for_rtv(device, view, TRUE);
 
     return WINED3D_OK;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 048c16663f4..147832ad771 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3954,6 +3954,7 @@ struct wined3d_resource
     LONG ref;
     LONG bind_count;
     LONG srv_bind_count_device;
+    LONG rtv_bind_count_device;
     LONG map_count;
     LONG access_count;
     struct wined3d_device *device;
@@ -5999,23 +6000,24 @@ static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_vi
 static inline BOOL wined3d_resource_check_fbo_attached(const struct wined3d_state *state,
         const struct wined3d_resource *resource, const struct wined3d_format *srv_format)
 {
-    struct wined3d_rendertarget_view * const *rts = &state->fb.render_targets[0];
     const struct wined3d_rendertarget_view *dsv;
-    unsigned int i;
 
     if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
             && (dsv = state->fb.depth_stencil) && dsv->resource == resource
             && wined3d_dsv_srv_conflict(dsv, srv_format))
         return TRUE;
 
-    if (!(resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
-        return FALSE;
+    return resource->rtv_bind_count_device;
+}
 
-    for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
-        if (rts[i] && rts[i]->resource == resource)
-            return TRUE;
+static inline void wined3d_inc_rtv_bind_count(struct wined3d_rendertarget_view *rt)
+{
+    ++rt->resource->rtv_bind_count_device;
+}
 
-    return FALSE;
+static inline void wined3d_dec_rtv_bind_count(struct wined3d_rendertarget_view *rt)
+{
+    --rt->resource->rtv_bind_count_device;
 }
 
 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
-- 
2.26.2




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