[PATCH 2/4] wined3d: Introduce a depth/stencil state object.

Henri Verbeet hverbeet at gmail.com
Thu Sep 24 06:13:39 CDT 2020


On Thu, 24 Sep 2020 at 08:22, Zebediah Figura <z.figura12 at gmail.com> wrote:
> +static void wined3d_depth_stencil_state_destroy_object(void *object)
> +{
> +    HeapFree(GetProcessHeap(), 0, object);
> +}
> +
heap_free(), preferably.



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