[PATCH 1/5] wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().

Zebediah Figura z.figura12 at gmail.com
Fri Sep 25 16:01:21 CDT 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 38b488cba81..13d9057f3a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1213,6 +1213,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
     wine_rb_clear(&device->samplers, device_free_sampler, NULL);
     wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL);
     wine_rb_clear(&device->blend_states, device_free_blend_state, NULL);
+    wine_rb_clear(&device->depth_stencil_states, device_free_depth_stencil_state, NULL);
 
     LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
     {
-- 
2.28.0




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