[PATCH vkd3d 5/7] vkd3d-compiler: Add the dxbc-tpf target type.
Zebediah Figura
zfigura at codeweavers.com
Mon Sep 28 22:41:08 CDT 2020
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
programs/vkd3d-compiler/main.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index a5aff57c..dd2ce930 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -84,6 +84,10 @@ target_type_info[] =
{VKD3D_SHADER_TARGET_D3D_ASM,
"d3d-asm", "A shader in Direct3D assembly form.\n",
false},
+ {VKD3D_SHADER_TARGET_DXBC_TPF,
+ "dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
+ " This is the format used for Direct3D shader model 4 and 5 shaders.\n",
+ true},
};
static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
--
2.28.0
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