[PATCH vkd3d 5/7] vkd3d-compiler: Add the dxbc-tpf target type.

Zebediah Figura zfigura at codeweavers.com
Mon Sep 28 22:41:08 CDT 2020


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 programs/vkd3d-compiler/main.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index a5aff57c..dd2ce930 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -84,6 +84,10 @@ target_type_info[] =
     {VKD3D_SHADER_TARGET_D3D_ASM,
         "d3d-asm", "A shader in Direct3D assembly form.\n",
         false},
+    {VKD3D_SHADER_TARGET_DXBC_TPF,
+        "dxbc-tpf",     "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
+        "                This is the format used for Direct3D shader model 4 and 5 shaders.\n",
+        true},
 };
 
 static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
-- 
2.28.0




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