[PATCH] d3dx9: Ignore vertices reordering for D3DXMESHOPT_ATTRSORT in OptimizeInPlace().

Matteo Bruni mbruni at codeweavers.com
Tue Sep 29 03:29:39 CDT 2020


From: Christian Costa <titan.costa at gmail.com>

Not reordering vertices shouldn't have effects aside from performance.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48529
Signed-off-by: Gijs Vermeulen <gijsvrm at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dx9_36/mesh.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 22f86f10d085..8f7c926c32a2 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -1689,11 +1689,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
         if (FAILED(hr)) goto cleanup;
     } else if (flags & D3DXMESHOPT_ATTRSORT) {
         if (!(flags & D3DXMESHOPT_IGNOREVERTS))
-        {
             FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n");
-            hr = E_NOTIMPL;
-            goto cleanup;
-        }
 
         hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
         if (FAILED(hr)) goto cleanup;
-- 
2.26.2




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