[PATCH] d3dx9: Ignore vertices reordering for D3DXMESHOPT_ATTRSORT in OptimizeInPlace().
Matteo Bruni
mbruni at codeweavers.com
Tue Sep 29 03:29:39 CDT 2020
From: Christian Costa <titan.costa at gmail.com>
Not reordering vertices shouldn't have effects aside from performance.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48529
Signed-off-by: Gijs Vermeulen <gijsvrm at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx9_36/mesh.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 22f86f10d085..8f7c926c32a2 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -1689,11 +1689,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
if (FAILED(hr)) goto cleanup;
} else if (flags & D3DXMESHOPT_ATTRSORT) {
if (!(flags & D3DXMESHOPT_IGNOREVERTS))
- {
FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n");
- hr = E_NOTIMPL;
- goto cleanup;
- }
hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
if (FAILED(hr)) goto cleanup;
--
2.26.2
More information about the wine-devel
mailing list