[PATCH vkd3d 7/7] vkd3d-compiler: Add support for specifying the entry point for HLSL shaders.
Henri Verbeet
hverbeet at gmail.com
Tue Sep 29 09:44:30 CDT 2020
On Tue, 29 Sep 2020 at 07:12, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -161,6 +162,7 @@ static void print_usage(const char *program_name)
> " --buffer-uav=<type> Specify the buffer type to use for buffer UAV bindings.\n"
> " Valid values are 'buffer-texture' (default) and\n"
> " 'storage-buffer'.\n"
> + " -e, --entry=<name> Use <name> as the entry point (default is \"main\").\n"
> " -o, --output=<file> Write the output to <file>. If <file> is '-' or no\n"
> " output file is specified, output will be written to\n"
> " standard output.\n"
This is fine, but note that the SPIR-V target also allows the entry
point to be specified.
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