[PATCH 1/3] wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
Zebediah Figura
z.figura12 at gmail.com
Tue Sep 29 16:06:16 CDT 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/utils.c | 6 ++++++
dlls/wined3d/wined3d_private.h | 1 +
2 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 01a838db897..88175d4bf26 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2989,6 +2989,8 @@ static void query_internal_format(struct wined3d_adapter *adapter,
WINED3DFMT_FLAG_VTF, "vertex texture usage");
query_format_flag(gl_info, format, format->internal, GL_FILTER,
WINED3DFMT_FLAG_FILTERING, "filtering");
+ query_format_flag(gl_info, format, format->internal, GL_SHADER_IMAGE_STORE,
+ WINED3DFMT_FLAG_UNORDERED_ACCESS, "unordered access");
if (srgb_format || format->srgb_internal != format->internal)
{
@@ -4183,6 +4185,10 @@ static void init_vulkan_format_info(struct wined3d_format_vk *format,
{
flags |= WINED3DFMT_FLAG_FILTERING;
}
+ if (texture_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
+ {
+ flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
+ }
format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= flags;
format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= flags;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index abc6e0e57bb..1c783d28bc2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5560,6 +5560,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
/* WineD3D pixel format flags */
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
#define WINED3DFMT_FLAG_FILTERING 0x00000002
+#define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
#define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
#define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
#define WINED3DFMT_FLAG_EXTENSION 0x00000020
--
2.28.0
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