[PATCH 3/3] d3d11: Report D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW in CheckFormatSupport().

Zebediah Figura z.figura12 at gmail.com
Tue Sep 29 16:06:18 CDT 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
This fixes a rendering error in the game "Space Trucker":

https://globalgamejam.org/2020/games/space-trucker-0

 dlls/d3d11/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index dd0a67ebc80..2a08d2b1e65 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3318,6 +3318,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_LEGACY_CUBEMAP, D3D11_FORMAT_SUPPORT_TEXTURECUBE},
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET,   0, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_DEPTH_STENCIL,   0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
+        {WINED3D_RTYPE_NONE,       WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
-- 
2.28.0




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