[PATCH] wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE.

Zebediah Figura z.figura12 at gmail.com
Wed Sep 30 15:27:37 CDT 2020


Spotted by Alex Henrie.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 0166746bfd2..d3921d5a981 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2059,7 +2059,7 @@ static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum
         /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY    */ "texturecubearray",
     };
 
-    if (type <= ARRAY_SIZE(resource_type_names))
+    if (type < ARRAY_SIZE(resource_type_names))
         shader_addline(buffer, "%s", resource_type_names[type]);
     else
         shader_addline(buffer, "unknown");
@@ -2080,7 +2080,7 @@ static void shader_dump_data_type(struct wined3d_string_buffer *buffer, enum win
         /* WINED3D_DATA_OPAQUE   */ "(opaque)",
     };
 
-    if (type <= ARRAY_SIZE(data_type_names))
+    if (type < ARRAY_SIZE(data_type_names))
         shader_addline(buffer, "%s", data_type_names[type]);
     else
         shader_addline(buffer, "(unknown)");
-- 
2.28.0




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