[PATCH] wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE.
Zebediah Figura
z.figura12 at gmail.com
Wed Sep 30 15:27:37 CDT 2020
Spotted by Alex Henrie.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 0166746bfd2..d3921d5a981 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2059,7 +2059,7 @@ static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum
/* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
};
- if (type <= ARRAY_SIZE(resource_type_names))
+ if (type < ARRAY_SIZE(resource_type_names))
shader_addline(buffer, "%s", resource_type_names[type]);
else
shader_addline(buffer, "unknown");
@@ -2080,7 +2080,7 @@ static void shader_dump_data_type(struct wined3d_string_buffer *buffer, enum win
/* WINED3D_DATA_OPAQUE */ "(opaque)",
};
- if (type <= ARRAY_SIZE(data_type_names))
+ if (type < ARRAY_SIZE(data_type_names))
shader_addline(buffer, "%s", data_type_names[type]);
else
shader_addline(buffer, "(unknown)");
--
2.28.0
More information about the wine-devel
mailing list