[PATCH 2/5] wined3d: Introduce wined3d_device_context_draw_indexed().

Henri Verbeet hverbeet at gmail.com
Thu Apr 1 11:08:52 CDT 2021


On Wed, 31 Mar 2021 at 18:38, Zebediah Figura <z.figura12 at gmail.com> wrote:
> +void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *context, unsigned int base_vertex_index,
> +        unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count)

The base vertex index is signed. Passing it as an unsigned integer in
the API will probably work out fine in practice, but it would probably
be best avoided.



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