[PATCH v2 1/5] wined3d: Introduce wined3d_device_context_draw_indexed().
Henri Verbeet
hverbeet at gmail.com
Fri Apr 2 07:00:25 CDT 2021
On Fri, 2 Apr 2021 at 06:10, Zebediah Figura <z.figura12 at gmail.com> wrote:
> +void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
> + unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count)
> +{
> + struct wined3d_state *state = context->state;
> +
> + TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
> + context, base_vertex_index, start_index, index_count, start_instance, instance_count);
> +
> + wined3d_device_context_emit_draw(context, state->primitive_type, state->patch_vertex_count,
> + base_vertex_index, start_index, index_count, 0, 0, true);
> +}
Actually, this ignores the "start_instance" and "instance_count" parameters.
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