[PATCH 3/5] ddraw: Use wined3d_device_context methods.

Zebediah Figura z.figura12 at gmail.com
Mon Apr 5 23:40:20 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/ddraw.c         |  5 +++--
 dlls/ddraw/ddraw_private.h |  2 ++
 dlls/ddraw/device.c        | 31 ++++++++++++++++---------------
 dlls/ddraw/executebuffer.c |  4 ++--
 dlls/ddraw/surface.c       |  8 ++++----
 5 files changed, 27 insertions(+), 23 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 705d0335d95..5582e9862a1 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -952,13 +952,13 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
     {
         if (dsv)
         {
-            wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
+            wined3d_device_context_set_depth_stencil_view(ddraw->immediate_context, dsv);
             wined3d_rendertarget_view_decref(dsv);
         }
 
         if (rtv)
         {
-            wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
+            wined3d_device_context_set_rendertarget_view(ddraw->immediate_context, 0, rtv, FALSE);
             wined3d_rendertarget_view_decref(rtv);
         }
 
@@ -5166,6 +5166,7 @@ HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type de
         wined3d_decref(ddraw->wined3d);
         return hr;
     }
+    ddraw->immediate_context = wined3d_device_get_immediate_context(ddraw->wined3d_device);
 
     list_init(&ddraw->surface_list);
 
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 0c65b9940ba..b49d84a7961 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -97,6 +97,7 @@ struct ddraw
     struct wined3d_adapter *wined3d_adapter;
     struct wined3d_output *wined3d_output;
     struct wined3d_device *wined3d_device;
+    struct wined3d_device_context *immediate_context;
     DWORD flags;
     LONG device_state;
 
@@ -326,6 +327,7 @@ struct d3d_device
 
     IUnknown *outer_unknown;
     struct wined3d_device *wined3d_device;
+    struct wined3d_device_context *immediate_context;
     struct ddraw *ddraw;
     IUnknown *rt_iface;
 
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index ce937b0c543..feec6774b15 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -283,7 +283,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
         if (This->vertex_buffer)
             wined3d_buffer_decref(This->vertex_buffer);
 
-        wined3d_device_set_rendertarget_view(This->wined3d_device, 0, NULL, FALSE);
+        wined3d_device_context_set_rendertarget_view(This->immediate_context, 0, NULL, FALSE);
 
         wined3d_stateblock_decref(This->state);
         if (This->recording)
@@ -1861,7 +1861,7 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device,
         return DDERR_INVALIDPARAMS;
     }
 
-    if (FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device,
+    if (FAILED(hr = wined3d_device_context_set_rendertarget_view(device->immediate_context,
             0, ddraw_surface_get_rendertarget_view(target), FALSE)))
         return hr;
 
@@ -3523,7 +3523,7 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
     wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     d3d_device_sync_surfaces(device);
-    hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
+    wined3d_device_context_draw(device->immediate_context, vb_pos / stride, vertex_count, 0, 0);
 
 done:
     wined3d_mutex_unlock();
@@ -3733,10 +3733,10 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
 
     wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
     wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
-    wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / stride);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     d3d_device_sync_surfaces(device);
-    wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
+    wined3d_device_context_draw_indexed(device->immediate_context, vb_pos / stride,
+            ib_pos / sizeof(*indices), index_count, 0, 0);
 
 done:
     wined3d_mutex_unlock();
@@ -4063,7 +4063,7 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
     wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     d3d_device_sync_surfaces(device);
-    hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, vertex_count);
+    wined3d_device_context_draw(device->immediate_context, vb_pos / dst_stride, vertex_count, 0, 0);
 
 done:
     wined3d_mutex_unlock();
@@ -4194,13 +4194,13 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
     if (FAILED(hr))
         goto done;
     wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
-    wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vtx_dst_stride);
 
     wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
     wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     d3d_device_sync_surfaces(device);
-    wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
+    wined3d_device_context_draw_indexed(device->immediate_context,
+            vb_pos / vtx_dst_stride, ib_pos / sizeof(WORD), index_count, 0, 0);
 
 done:
     wined3d_mutex_unlock();
@@ -4323,7 +4323,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
     wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     d3d_device_sync_surfaces(device);
-    hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
+    wined3d_device_context_draw(device->immediate_context, start_vertex, vertex_count, 0, 0);
 
     wined3d_mutex_unlock();
 
@@ -4429,7 +4429,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
      * 1) Upload the indices to the index buffer
      * 2) Set the index source
      * 3) Set the Vertex Buffer as the Stream source
-     * 4) Call wined3d_device_draw_indexed_primitive()
+     * 4) Call wined3d_device_context_draw_indexed()
      */
 
     wined3d_mutex_lock();
@@ -4463,7 +4463,6 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
     device->index_buffer_pos = ib_pos + index_count * sizeof(WORD);
 
     /* Set the index stream */
-    wined3d_stateblock_set_base_vertex_index(device->state, start_vertex);
     wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
 
     /* Set the vertex stream source */
@@ -4478,7 +4477,8 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
     wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     d3d_device_sync_surfaces(device);
-    wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
+    wined3d_device_context_draw_indexed(device->immediate_context, start_vertex,
+            ib_pos / sizeof(WORD), index_count, 0, 0);
 
     wined3d_mutex_unlock();
 
@@ -6955,12 +6955,12 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
     if (!depthStencil)
     {
         TRACE("Setting wined3d depth stencil to NULL\n");
-        wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
+        wined3d_device_context_set_depth_stencil_view(device->immediate_context, NULL);
         return WINED3D_ZB_FALSE;
     }
 
     dsi = impl_from_IDirectDrawSurface7(depthStencil);
-    wined3d_device_set_depth_stencil_view(device->wined3d_device,
+    wined3d_device_context_set_depth_stencil_view(device->immediate_context,
             ddraw_surface_get_rendertarget_view(dsi));
 
     IDirectDrawSurface7_Release(depthStencil);
@@ -7030,13 +7030,14 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, c
 
     /* This is for convenience. */
     device->wined3d_device = ddraw->wined3d_device;
+    device->immediate_context = ddraw->immediate_context;
     wined3d_device_incref(ddraw->wined3d_device);
     device->update_state = device->state = ddraw->state;
     device->stateblock_state = ddraw->stateblock_state;
     wined3d_stateblock_incref(ddraw->state);
 
     /* Render to the back buffer */
-    if (FAILED(hr = wined3d_device_set_rendertarget_view(ddraw->wined3d_device,
+    if (FAILED(hr = wined3d_device_context_set_rendertarget_view(device->immediate_context,
             0, ddraw_surface_get_rendertarget_view(target), TRUE)))
     {
         ERR("Failed to set render target, hr %#x.\n", hr);
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index d87878883c7..1427e32e28c 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -83,7 +83,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
                 wined3d_device_apply_stateblock(device->wined3d_device, device->state);
                 d3d_device_sync_surfaces(device);
                 for (i = 0; i < count; ++i)
-                    wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
+                    wined3d_device_context_draw(device->immediate_context, p[i].wFirst, p[i].wCount, 0, 0);
 
                 instr += sizeof(*p) * count;
                 break;
@@ -191,7 +191,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
                 wined3d_stateblock_set_index_buffer(device->state, buffer->index_buffer, WINED3DFMT_R16_UINT);
                 wined3d_device_apply_stateblock(device->wined3d_device, device->state);
                 d3d_device_sync_surfaces(device);
-                wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
+                wined3d_device_context_draw_indexed(device->immediate_context, 0, index_pos, index_count, 0, 0);
 
                 buffer->index_pos = index_pos + index_count;
                 break;
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 6af1fce825f..0eaaeec9975 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -1369,7 +1369,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
 
         src_rtv = ddraw_surface_get_rendertarget_view(src_impl);
         if (rtv == dst_impl->wined3d_rtv)
-            wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, src_rtv, FALSE);
+            wined3d_device_context_set_rendertarget_view(dst_impl->ddraw->immediate_context, 0, src_rtv, FALSE);
         wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
         dst_impl->wined3d_rtv = src_rtv;
         wined3d_texture_set_sub_resource_parent(src_impl->wined3d_texture, 0, dst_impl);
@@ -1406,7 +1406,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
             src_impl = impl_from_IDirectDrawSurface(current);
             src_rtv = ddraw_surface_get_rendertarget_view(src_impl);
             if (rtv == dst_impl->wined3d_rtv)
-                wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, src_rtv, FALSE);
+                wined3d_device_context_set_rendertarget_view(dst_impl->ddraw->immediate_context, 0, src_rtv, FALSE);
             wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
             dst_impl->wined3d_rtv = src_rtv;
             wined3d_texture_set_sub_resource_parent(src_impl->wined3d_texture, 0, dst_impl);
@@ -1429,7 +1429,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
     /* We don't have to worry about potential texture bindings, since
      * flippable surfaces can never be textures. */
     if (rtv == src_impl->wined3d_rtv)
-        wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, tmp_rtv, FALSE);
+        wined3d_device_context_set_rendertarget_view(dst_impl->ddraw->immediate_context, 0, tmp_rtv, FALSE);
     wined3d_rendertarget_view_set_parent(tmp_rtv, src_impl);
     src_impl->wined3d_rtv = tmp_rtv;
     wined3d_texture_set_sub_resource_parent(texture, 0, src_impl);
@@ -2183,7 +2183,7 @@ static HRESULT ddraw_surface_delete_attached_surface(struct ddraw_surface *surfa
      * but don't cleanup properly after the relevant dll is unloaded. */
     if (attachment->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER
             && wined3d_device_get_depth_stencil_view(surface->ddraw->wined3d_device) == attachment->wined3d_rtv)
-        wined3d_device_set_depth_stencil_view(surface->ddraw->wined3d_device, NULL);
+        wined3d_device_context_set_depth_stencil_view(surface->ddraw->immediate_context, NULL);
     wined3d_mutex_unlock();
 
     /* Set attached_iface to NULL before releasing it, the surface may go
-- 
2.30.2




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