[PATCH v4 2/4] d3d10core/tests: Don't use all samples for blending in multisample resolve test.

Jan Sikorski jsikorski at codeweavers.com
Tue Apr 6 10:43:42 CDT 2021


Shows whether the resolve happens in the right color space.

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d10core/tests/d3d10core.c | 48 +++++++++++++++++---------------
 1 file changed, 26 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index 2d836d4e7ac..e0cb40de89b 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -18044,105 +18044,105 @@ static void test_multisample_resolve(void)
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &green, 0xff00ff00},
+         &green, 0xff80ff80},
         {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &green, 0xff00ff00},
+         &green, 0xffbcffbc},
         {DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &color, 0xffbf7f40},
+         &color, 0xffdfc0a0},
         {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &color, 0xffe1bc89},
+         &color, 0xfff1e1cf},
 
         {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &green, 0xff00ff00},
+         &green, 0xffbcffbc, TRUE},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &green, 0xff00ff00},
+         &green, 0xffbcffbc, TRUE},
         {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &color, 0xffe1bc89, TRUE},
+         &color, 0xfff1e1cf, TRUE},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &color, 0xffe1bc89},
+         &color, 0xfff1e1cf, TRUE},
 
         {DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &green, 0xff00ff00},
+         &green, 0xff80ff80},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &green, 0xff00ff00},
+         &green, 0xff80ff80},
         {DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &color, 0xffbf7f40},
+         &color, 0xffdfc0a0},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &color, 0xffbf7f40},
+         &color, 0xffdfc0a0},
 
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &green, 0xff00ff00},
+         &green, 0xff80ff80},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &color, 0xffbf7f40},
+         &color, 0xffdfc0a0},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &green, 0xff00ff00},
+         &green, 0xffbcffbc, TRUE},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &color, 0xffe1bc89},
+         &color, 0xfff1e1cf, TRUE},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &green, 0xff00ff00},
+         &green, 0xff80ff80},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
-         &color, 0xffe1bc89},
+         &color, 0xfff0dec4},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &green, 0xff00ff00},
+         &green, 0xffbcffbc, TRUE},
         {DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_TYPELESS,
          DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
          DXGI_FORMAT_R8G8B8A8_UNORM,
-         &color, 0xffbf7f40},
+         &color, 0xffe2cdc0, TRUE},
     };
 
     if (!init_test_context(&test_context))
@@ -18158,6 +18158,8 @@ static void test_multisample_resolve(void)
         return;
     }
 
+    ID3D10Device_OMSetBlendState(device, NULL, NULL, 3);
+
     for (i = 0; i < ARRAY_SIZE(tests); ++i)
     {
         ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
@@ -18180,8 +18182,10 @@ static void test_multisample_resolve(void)
         draw_color_quad(&test_context, tests[i].color);
         ID3D10Device_ResolveSubresource(device, (ID3D10Resource *)texture, 0,
                 (ID3D10Resource *)ms_texture, 0, tests[i].format);
-        todo_wine_if(tests[i].todo)
-        check_texture_color(texture, tests[i].expected_color, 2);
+
+        /* Found broken on AMD Radeon HD 6310 */
+        if (!broken(is_amd_device(device) && tests[i].format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB))
+            todo_wine_if(tests[i].todo) check_texture_color(texture, tests[i].expected_color, 2);
 
         ID3D10RenderTargetView_Release(rtv);
         ID3D10Texture2D_Release(ms_texture);
-- 
2.31.0




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