[PATCH v4 3/4] wined3d: Handle typeless resolve in the Vulkan blitter.

Jan Sikorski jsikorski at codeweavers.com
Tue Apr 6 10:43:43 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/texture.c | 214 ++++++++++++++++++++++++++++++++++++-----
 1 file changed, 190 insertions(+), 24 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0736f612f12..af3aa003f1d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -6353,7 +6353,7 @@ static void vk_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_dev
 
 static bool vk_blitter_blit_supported(enum wined3d_blit_op op, const struct wined3d_context *context,
         const struct wined3d_resource *src_resource, const RECT *src_rect,
-        const struct wined3d_resource *dst_resource, const RECT *dst_rect)
+        const struct wined3d_resource *dst_resource, const RECT *dst_rect, const struct wined3d_format *resolve_format)
 {
     const struct wined3d_format *src_format = src_resource->format;
     const struct wined3d_format *dst_format = dst_resource->format;
@@ -6385,7 +6385,9 @@ static bool vk_blitter_blit_supported(enum wined3d_blit_op op, const struct wine
         }
 
         if (op != WINED3D_BLIT_OP_RAW_BLIT
-                && wined3d_format_vk(src_format)->vk_format != wined3d_format_vk(dst_format)->vk_format)
+                && wined3d_format_vk(src_format)->vk_format != wined3d_format_vk(dst_format)->vk_format
+                && ((!wined3d_format_is_typeless(src_format) && !wined3d_format_is_typeless(dst_format))
+                        || !resolve_format))
         {
             TRACE("Format conversion not supported.\n");
             return false;
@@ -6431,6 +6433,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
     VkImageSubresourceRange vk_src_range, vk_dst_range;
     VkCommandBuffer vk_command_buffer;
     struct wined3d_blitter *next;
+    unsigned src_sample_count;
     bool resolve = false;
 
     TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
@@ -6440,10 +6443,12 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
             wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
             wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter), resolve_format);
 
-    if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect))
+    if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect,
+            resolve_format))
         goto next;
 
-    if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
+    src_sample_count = wined3d_resource_get_sample_count(&src_texture_vk->t.resource);
+    if (src_sample_count > 1)
         resolve = true;
 
     vk_src_range.aspectMask = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
@@ -6499,30 +6504,191 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
             dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
             dst_texture_vk->image.vk_image, &vk_dst_range);
 
+
     if (resolve)
     {
-        VkImageResolve region;
+        const struct wined3d_format_vk *src_format_vk = wined3d_format_vk(src_texture->resource.format);
+        const struct wined3d_format_vk *dst_format_vk = wined3d_format_vk(dst_texture->resource.format);
+        const unsigned int usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
+                | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+        const struct wined3d_format_vk *resolve_format_vk = NULL;
+        VkImage src_vk_image, dst_vk_image;
+        VkImageSubresourceRange vk_range;
+        VkImageResolve resolve_region;
+        VkImageType vk_image_type;
+        VkImageCopy copy_region;
+        VkFormat vk_format;
 
-        region.srcSubresource.aspectMask = vk_src_range.aspectMask;
-        region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
-        region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
-        region.srcSubresource.layerCount = vk_src_range.layerCount;
-        region.srcOffset.x = src_rect->left;
-        region.srcOffset.y = src_rect->top;
-        region.srcOffset.z = 0;
-        region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
-        region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
-        region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
-        region.dstSubresource.layerCount = vk_dst_range.layerCount;
-        region.dstOffset.x = dst_rect->left;
-        region.dstOffset.y = dst_rect->top;
-        region.dstOffset.z = 0;
-        region.extent.width = src_rect->right - src_rect->left;
-        region.extent.height = src_rect->bottom - src_rect->top;
-        region.extent.depth = 1;
+        resolve_format_vk = wined3d_format_vk(resolve_format);
 
-        VK_CALL(vkCmdResolveImage(vk_command_buffer, src_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
-                dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
+        vk_format = resolve_format_vk->vk_format;
+
+        switch (src_texture->resource.type)
+        {
+            case WINED3D_RTYPE_TEXTURE_1D:
+                vk_image_type = VK_IMAGE_TYPE_1D;
+                break;
+            case WINED3D_RTYPE_TEXTURE_2D:
+                vk_image_type = VK_IMAGE_TYPE_2D;
+                break;
+            case WINED3D_RTYPE_TEXTURE_3D:
+                vk_image_type = VK_IMAGE_TYPE_3D;
+                break;
+            default:
+                ERR("Unexpected resource type: %s\n", debug_d3dresourcetype(src_texture->resource.type));
+                goto next;
+        }
+
+        vk_range.baseMipLevel = 0;
+        vk_range.levelCount = 1;
+        vk_range.baseArrayLayer = 0;
+        vk_range.layerCount = 1;
+
+        resolve_region.srcSubresource.aspectMask = vk_src_range.aspectMask;
+        resolve_region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
+        resolve_region.extent.width = src_rect->right - src_rect->left;
+        resolve_region.extent.height = src_rect->bottom - src_rect->top;
+        resolve_region.extent.depth = 1;
+
+        /* In case of typeless resolve the texture type may not match the resolve type.
+         * To handle that, allocate intermediate texture(s) to resolve from/to.
+         * A possible performance improvement would be to resolve using a shader instead. */
+        if (src_format_vk->vk_format != vk_format)
+        {
+            struct wined3d_image_vk src_image;
+
+            if (!wined3d_context_vk_create_image(context_vk, vk_image_type, usage, vk_format,
+                    resolve_region.extent.width, resolve_region.extent.height, 1,
+                    src_sample_count, 1, 1, 0, &src_image))
+                goto next;
+
+            wined3d_context_vk_reference_image(context_vk, &src_image);
+            src_vk_image = src_image.vk_image;
+            wined3d_context_vk_destroy_image(context_vk, &src_image);
+
+            vk_range.aspectMask = vk_src_range.aspectMask;
+
+            wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
+                    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
+                    0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
+                    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, src_vk_image, &vk_range);
+
+            copy_region.srcSubresource.aspectMask = vk_src_range.aspectMask;
+            copy_region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
+            copy_region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
+            copy_region.srcSubresource.layerCount = 1;
+            copy_region.srcOffset.x = src_rect->left;
+            copy_region.srcOffset.y = src_rect->top;
+            copy_region.srcOffset.z = 0;
+            copy_region.dstSubresource.aspectMask = vk_src_range.aspectMask;
+            copy_region.dstSubresource.mipLevel = 0;
+            copy_region.dstSubresource.baseArrayLayer = 0;
+            copy_region.dstSubresource.layerCount = 1;
+            copy_region.dstOffset.x = 0;
+            copy_region.dstOffset.y = 0;
+            copy_region.dstOffset.z = 0;
+            copy_region.extent.width = resolve_region.extent.width;
+            copy_region.extent.height = resolve_region.extent.height;
+            copy_region.extent.depth = 1;
+
+            VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->image.vk_image,
+                    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                    1, &copy_region));
+
+            wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
+                    VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
+                    VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
+                    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                    src_vk_image, &vk_range);
+
+            resolve_region.srcSubresource.mipLevel = 0;
+            resolve_region.srcSubresource.baseArrayLayer = 0;
+            resolve_region.srcSubresource.layerCount = 1;
+            resolve_region.srcOffset.x = 0;
+            resolve_region.srcOffset.y = 0;
+            resolve_region.srcOffset.z = 0;
+        }
+        else
+        {
+            src_vk_image = src_texture_vk->image.vk_image;
+
+            resolve_region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
+            resolve_region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
+            resolve_region.srcSubresource.layerCount = 1;
+            resolve_region.srcOffset.x = src_rect->left;
+            resolve_region.srcOffset.y = src_rect->top;
+            resolve_region.srcOffset.z = 0;
+        }
+
+        if (dst_format_vk->vk_format != vk_format)
+        {
+            struct wined3d_image_vk dst_image;
+
+            if (!wined3d_context_vk_create_image(context_vk, vk_image_type, usage, vk_format,
+                    resolve_region.extent.width, resolve_region.extent.height, 1,
+                    VK_SAMPLE_COUNT_1_BIT, 1, 1, 0, &dst_image))
+                goto next;
+
+            wined3d_context_vk_reference_image(context_vk, &dst_image);
+            dst_vk_image = dst_image.vk_image;
+            wined3d_context_vk_destroy_image(context_vk, &dst_image);
+
+            vk_range.aspectMask = vk_dst_range.aspectMask;
+            wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
+                    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
+                    VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_vk_image, &vk_range);
+
+            resolve_region.dstSubresource.mipLevel = 0;
+            resolve_region.dstSubresource.baseArrayLayer = 0;
+            resolve_region.dstSubresource.layerCount = 1;
+            resolve_region.dstOffset.x = 0;
+            resolve_region.dstOffset.y = 0;
+            resolve_region.dstOffset.z = 0;
+        }
+        else
+        {
+            dst_vk_image = dst_texture_vk->image.vk_image;
+
+            resolve_region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
+            resolve_region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
+            resolve_region.dstSubresource.layerCount = 1;
+            resolve_region.dstOffset.x = dst_rect->left;
+            resolve_region.dstOffset.y = dst_rect->top;
+            resolve_region.dstOffset.z = 0;
+        }
+
+        VK_CALL(vkCmdResolveImage(vk_command_buffer, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                dst_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve_region));
+
+        if (dst_vk_image != dst_texture_vk->image.vk_image)
+        {
+            wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
+                    VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
+                    VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
+                    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                    dst_vk_image, &vk_range);
+
+            copy_region.srcSubresource.aspectMask = vk_dst_range.aspectMask;
+            copy_region.srcSubresource.mipLevel = 0;
+            copy_region.srcSubresource.baseArrayLayer = 0;
+            copy_region.srcSubresource.layerCount = 1;
+            copy_region.srcOffset.x = 0;
+            copy_region.srcOffset.y = 0;
+            copy_region.srcOffset.z = 0;
+            copy_region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
+            copy_region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
+            copy_region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
+            copy_region.dstSubresource.layerCount = 1;
+            copy_region.dstOffset.x = dst_rect->left;
+            copy_region.dstOffset.y = dst_rect->top;
+            copy_region.dstOffset.z = 0;
+            copy_region.extent.width = resolve_region.extent.width;
+            copy_region.extent.height = resolve_region.extent.height;
+            copy_region.extent.depth = 1;
+
+            VK_CALL(vkCmdCopyImage(vk_command_buffer, dst_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                    dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region));
+        }
     }
     else
     {
-- 
2.31.0




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