[PATCH v4 1/4] d3d11/tests: Don't use all samples for blending in multisample resolve test.

Marvin testbot at winehq.org
Tue Apr 6 10:55:16 CDT 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=88335

Your paranoid android.


=== w1064 (32 bit report) ===

d3d11:
d3d11.c:5811: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5812: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5813: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5816: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5817: Test failed: Got unexpected CPrimitives count: 0.

=== w10pro64 (32 bit report) ===

d3d11:
d3d11.c:5811: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5812: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5813: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5816: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5817: Test failed: Got unexpected CPrimitives count: 0.

=== w864 (64 bit report) ===

d3d11:
d3d11.c:6141: Test failed: Got unexpected NumPrimitivesWritten: 4257889280.
d3d11.c:6144: Test failed: Got unexpected PrimitivesStorageNeeded: 4294967295.



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