[PATCH 3/5] wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region().

Zebediah Figura z.figura12 at gmail.com
Tue Apr 6 20:56:43 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c        | 13 +++++++------
 dlls/d3d8/device.c         |  4 ++--
 dlls/d3d9/device.c         |  6 +++---
 dlls/ddraw/ddraw_private.h |  4 ++--
 dlls/ddraw/executebuffer.c |  2 +-
 dlls/wined3d/device.c      |  8 ++++----
 dlls/wined3d/wined3d.spec  |  2 +-
 include/wine/wined3d.h     |  8 ++++----
 8 files changed, 24 insertions(+), 23 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index dfe3b60c369..ef15dc71af7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1210,7 +1210,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D
         ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
         ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
     struct wined3d_box wined3d_src_box;
 
@@ -1229,7 +1229,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D
     wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
     wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
     wined3d_mutex_lock();
-    wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
+    wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
             dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
     wined3d_mutex_unlock();
 }
@@ -2675,7 +2675,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion1(ID3
         ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
         ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box, UINT flags)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
     struct wined3d_box wined3d_src_box;
 
@@ -2694,7 +2694,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion1(ID3
     wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
     wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
     wined3d_mutex_lock();
-    wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
+    wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
             dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, flags);
     wined3d_mutex_unlock();
 }
@@ -4880,8 +4880,9 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
     wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
     wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
     wined3d_mutex_lock();
-    wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
-            dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
+    wined3d_device_context_copy_sub_resource_region(device->immediate_context.wined3d_context,
+            wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
+            wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
     wined3d_mutex_unlock();
 }
 
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8464b99e32c..d1f7de37978 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2453,7 +2453,7 @@ static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
         wined3d_resource_get_desc(dst_resource, &desc);
         box.left = stream->offset + start_vertex * stride;
         box.right = min(box.left + vertex_count * stride, desc.size);
-        if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
+        if (FAILED(hr = wined3d_device_context_copy_sub_resource_region(device->immediate_context,
                 dst_resource, 0, box.left, 0, 0,
                 wined3d_buffer_get_resource(d3d8_buffer->wined3d_buffer), 0, &box, 0)))
             ERR("Failed to update buffer.\n");
@@ -2484,7 +2484,7 @@ static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device *device,
     idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
     box.left = start_idx * idx_size;
     box.right = min(box.left + idx_count * idx_size, desc.size);
-    if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
+    if (FAILED(hr = wined3d_device_context_copy_sub_resource_region(device->immediate_context,
             dst_resource, 0, box.left, 0, 0,
             wined3d_buffer_get_resource(d3d8_buffer->wined3d_buffer), 0, &box, 0)))
         ERR("Failed to update buffer.\n");
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 2cd9d73d0d9..9896fd2cdd7 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1710,7 +1710,7 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
     else
         wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1);
 
-    hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
+    hr = wined3d_device_context_copy_sub_resource_region(device->immediate_context,
             wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
             dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
             src->sub_resource_idx, &src_box, 0);
@@ -2976,7 +2976,7 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
         wined3d_resource_get_desc(dst_resource, &desc);
         box.left = stream->offset + start_vertex * stride;
         box.right = min(box.left + vertex_count * stride, desc.size);
-        if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
+        if (FAILED(hr = wined3d_device_context_copy_sub_resource_region(device->immediate_context,
                 dst_resource, 0, box.left, 0, 0,
                 wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
             ERR("Failed to update buffer.\n");
@@ -3007,7 +3007,7 @@ static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device,
     idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
     box.left = start_idx * idx_size;
     box.right = min(box.left + idx_count * idx_size, desc.size);
-    if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
+    if (FAILED(hr = wined3d_device_context_copy_sub_resource_region(device->immediate_context,
             dst_resource, 0, box.left, 0, 0,
             wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
         ERR("Failed to update buffer.\n");
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index b49d84a7961..7929e9e1795 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -670,7 +670,7 @@ static inline struct wined3d_texture *ddraw_surface_get_default_texture(struct d
     {
         if (flags & DDRAW_SURFACE_READ && !(surface->texture_location & DDRAW_SURFACE_LOCATION_DEFAULT))
         {
-            wined3d_device_copy_sub_resource_region(surface->ddraw->wined3d_device,
+            wined3d_device_context_copy_sub_resource_region(surface->ddraw->immediate_context,
                     wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, 0, 0, 0,
                     wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, NULL, 0);
             surface->texture_location |= DDRAW_SURFACE_LOCATION_DEFAULT;
@@ -689,7 +689,7 @@ static inline struct wined3d_texture *ddraw_surface_get_draw_texture(struct ddra
 
     if (flags & DDRAW_SURFACE_READ && !(surface->texture_location & DDRAW_SURFACE_LOCATION_DRAW))
     {
-        wined3d_device_copy_sub_resource_region(surface->ddraw->wined3d_device,
+        wined3d_device_context_copy_sub_resource_region(surface->ddraw->immediate_context,
                 wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, 0, 0, 0,
                 wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, NULL, 0);
         surface->texture_location |= DDRAW_SURFACE_LOCATION_DRAW;
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index 1427e32e28c..7b477a79415 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -322,7 +322,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
                             box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX);
                             box.top = box.front = 0;
                             box.bottom = box.back = 1;
-                            wined3d_device_copy_sub_resource_region(device->wined3d_device,
+                            wined3d_device_context_copy_sub_resource_region(device->immediate_context,
                                     wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0,
                                     ci->wDest * sizeof(D3DTLVERTEX), 0, 0,
                                     wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box, 0);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 18f5d5e89a2..58fdfb87d08 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4924,16 +4924,16 @@ void CDECL wined3d_device_context_copy_resource(struct wined3d_device_context *c
     }
 }
 
-HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context *context,
         struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
         unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
         unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags)
 {
     struct wined3d_box dst_box, b;
 
-    TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
+    TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
             "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
-            device, dst_resource, dst_sub_resource_idx, dst_x, dst_y, dst_z,
+            context, dst_resource, dst_sub_resource_idx, dst_x, dst_y, dst_z,
             src_resource, src_sub_resource_idx, debug_box(src_box), flags);
 
     if (flags)
@@ -5079,7 +5079,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
         }
     }
 
-    wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, dst_sub_resource_idx, &dst_box,
+    wined3d_device_context_emit_blt_sub_resource(context, dst_resource, dst_sub_resource_idx, &dst_box,
             src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
 
     return WINED3D_OK;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 79170de8032..01b90b67cc6 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -44,7 +44,6 @@
 @ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
 @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr long ptr float long)
 @ cdecl wined3d_device_clear_unordered_access_view_uint(ptr ptr ptr)
-@ cdecl wined3d_device_copy_sub_resource_region(ptr ptr long long long long ptr long ptr long)
 @ cdecl wined3d_device_create(ptr ptr long ptr long long ptr long ptr ptr)
 @ cdecl wined3d_device_decref(ptr)
 @ cdecl wined3d_device_dispatch_compute(ptr long long long)
@@ -165,6 +164,7 @@
 @ cdecl wined3d_device_validate_device(ptr ptr)
 
 @ cdecl wined3d_device_context_copy_resource(ptr ptr ptr)
+@ cdecl wined3d_device_context_copy_sub_resource_region(ptr ptr long long long long ptr long ptr long)
 @ cdecl wined3d_device_context_copy_uav_counter(ptr ptr long ptr)
 @ cdecl wined3d_device_context_draw(ptr long long long long)
 @ cdecl wined3d_device_context_draw_indexed(ptr long long long long long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9540c3a631f..125d4931a80 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2357,10 +2357,6 @@ HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *de
         const struct wined3d_color *color, float depth, DWORD stencil);
 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
-HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
-        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
-        unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
-        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
         enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
         const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
@@ -2555,6 +2551,10 @@ HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *devi
 
 void __cdecl wined3d_device_context_copy_resource(struct wined3d_device_context *context,
         struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
+HRESULT __cdecl wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context *context,
+        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
+        unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
+        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
 void __cdecl wined3d_device_context_copy_uav_counter(struct wined3d_device_context *context,
         struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
 void __cdecl wined3d_device_context_dispatch(struct wined3d_device_context *context,
-- 
2.30.2




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