[PATCH vkd3d v2 6/6] vkd3d-shader: Allocate constant registers for uniforms.
Matteo Bruni
matteo.mystral at gmail.com
Thu Apr 8 14:30:12 CDT 2021
On Mon, Apr 5, 2021 at 6:32 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_codegen.c | 20 ++++++++++++++++++--
> 1 file changed, 18 insertions(+), 2 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 990c9540..734fa027 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -838,9 +838,25 @@ static void allocate_const_registers_recurse(struct list *instrs, struct livenes
> }
> }
>
> -static void allocate_const_registers(struct hlsl_ir_function_decl *entry_func)
> +static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
> {
> struct liveness liveness = {0};
> + struct hlsl_ir_var *var;
> +
> + LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
> + {
> + if (var->is_uniform && var->last_read)
> + {
> + if (var->data_type->reg_size > 1)
> + var->reg = allocate_range(&liveness, 1, INT_MAX, var->data_type->reg_size);
> + else
> + {
> + var->reg = allocate_register(&liveness, 1, INT_MAX, 4);
> + var->reg.writemask = (1 << var->data_type->dimx) - 1;
> + }
> + TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type));
> + }
> + }
I just noticed that this uses INT_MAX, like the old version of patch
5/6. There's also the "1u" thing...
More information about the wine-devel
mailing list