[PATCH 2/5] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_clear_unordered_access_view_uint().

Zebediah Figura z.figura12 at gmail.com
Thu Apr 8 23:45:07 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/cs.c              | 6 +++---
 dlls/wined3d/device.c          | 2 +-
 dlls/wined3d/wined3d_private.h | 2 +-
 3 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a0b462b714a..3e74f868e58 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2594,19 +2594,19 @@ static void wined3d_cs_exec_clear_unordered_access_view(struct wined3d_cs *cs, c
     wined3d_resource_release(view->resource);
 }
 
-void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
+void wined3d_device_context_emit_clear_uav_uint(struct wined3d_device_context *context,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
 {
     struct wined3d_cs_clear_unordered_access_view *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW;
     op->view = view;
     op->clear_value = *clear_value;
 
     wined3d_resource_acquire(view->resource);
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7051f3749a3..6df68100356 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5247,7 +5247,7 @@ void CDECL wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
 {
     TRACE("device %p, view %p, clear_value %s.\n", device, view, debug_uvec4(clear_value));
 
-    wined3d_cs_emit_clear_unordered_access_view_uint(device->cs, view, clear_value);
+    wined3d_device_context_emit_clear_uav_uint(&device->cs->c, view, clear_value);
 }
 
 struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bc541a654e6..f00ef681215 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4725,7 +4725,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
         struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
         DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
+void wined3d_device_context_emit_clear_uav_uint(struct wined3d_device_context *context,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
-- 
2.30.2




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