[PATCH vkd3d v3 5/6] vkd3d-shader: Allocate constant registers for anonymous constants.

Matteo Bruni mbruni at codeweavers.com
Fri Apr 9 13:18:34 CDT 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
An obvious future optimization would be to deduplicate constants,
e.g. mapping all the "uint 0" constants to the same register +
component.



More information about the wine-devel mailing list