[PATCH] d2d1: Remove unnecessary return statements.
Nikolay Sivov
nsivov at codeweavers.com
Mon Apr 12 09:23:05 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/factory.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/factory.c b/dlls/d2d1/factory.c
index b65727d3a32..5f081a1c12d 100644
--- a/dlls/d2d1/factory.c
+++ b/dlls/d2d1/factory.c
@@ -639,7 +639,7 @@ static void STDMETHODCALLTYPE d2d_factory_mt_Enter(ID2D1Multithread *iface)
TRACE("%p.\n", iface);
- return EnterCriticalSection(&factory->cs);
+ EnterCriticalSection(&factory->cs);
}
static void STDMETHODCALLTYPE d2d_factory_mt_Leave(ID2D1Multithread *iface)
@@ -648,7 +648,7 @@ static void STDMETHODCALLTYPE d2d_factory_mt_Leave(ID2D1Multithread *iface)
TRACE("%p.\n", iface);
- return LeaveCriticalSection(&factory->cs);
+ LeaveCriticalSection(&factory->cs);
}
static BOOL STDMETHODCALLTYPE d2d_factory_st_GetMultithreadProtected(ID2D1Multithread *iface)
--
2.30.2
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