[PATCH 5/5] d3d11: Use wined3d_device_context_unmap().

Zebediah Figura z.figura12 at gmail.com
Mon Apr 12 22:46:33 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 6944c479e60..47f865ed14c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -631,6 +631,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
         UINT subresource_idx)
 {
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct wined3d_resource *wined3d_resource;
 
     TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
@@ -638,7 +639,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext1
     wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
 
     wined3d_mutex_lock();
-    wined3d_resource_unmap(wined3d_resource, subresource_idx);
+    wined3d_device_context_unmap(context->wined3d_context, wined3d_resource, subresource_idx);
     wined3d_mutex_unlock();
 }
 
-- 
2.30.2




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