[PATCH 4/5] wined3d: Flush through wined3d_device_context_ops.

Zebediah Figura z.figura12 at gmail.com
Tue Apr 13 21:05:26 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/cs.c              | 19 +++++++++++--------
 dlls/wined3d/device.c          |  2 +-
 dlls/wined3d/query.c           |  2 +-
 dlls/wined3d/wined3d_private.h |  2 +-
 4 files changed, 14 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index ae4d97873a4..b99e3bbac30 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -480,6 +480,11 @@ static inline void wined3d_device_context_finish(struct wined3d_device_context *
     context->ops->finish(context, queue_id);
 }
 
+static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context)
+{
+    return CONTAINING_RECORD(context, struct wined3d_cs, c);
+}
+
 static const char *debug_cs_op(enum wined3d_cs_op op)
 {
     switch (op)
@@ -1110,14 +1115,15 @@ static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
     context_release(context);
 }
 
-void wined3d_cs_emit_flush(struct wined3d_cs *cs)
+static void wined3d_cs_flush(struct wined3d_device_context *context)
 {
+    struct wined3d_cs *cs = wined3d_cs_from_context(context);
     struct wined3d_cs_flush *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_FLUSH;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
     cs->queries_flushed = TRUE;
 }
 
@@ -2073,11 +2079,6 @@ wined3d_cs_push_constant_info[] =
     {FIELD_OFFSET(struct wined3d_state, ps_consts_b), sizeof(BOOL),                 WINED3D_SHADER_CONST_PS_B},
 };
 
-static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context)
-{
-    return CONTAINING_RECORD(context, struct wined3d_cs, c);
-}
-
 static void wined3d_cs_st_push_constants(struct wined3d_device_context *context, enum wined3d_push_constants p,
         unsigned int start_idx, unsigned int count, const void *constants)
 {
@@ -2799,6 +2800,7 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
     wined3d_cs_map,
     wined3d_cs_unmap,
     wined3d_cs_issue_query,
+    wined3d_cs_flush,
 };
 
 static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
@@ -2923,6 +2925,7 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
     wined3d_cs_map,
     wined3d_cs_unmap,
     wined3d_cs_issue_query,
+    wined3d_cs_flush,
 };
 
 static void poll_queries(struct wined3d_cs *cs)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2e129513501..f19ea1ff212 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5625,7 +5625,7 @@ void CDECL wined3d_device_flush(struct wined3d_device *device)
 {
     TRACE("device %p.\n", device);
 
-    wined3d_cs_emit_flush(device->cs);
+    device->cs->c.ops->flush(&device->cs->c);
 }
 
 static void update_swapchain_flags(struct wined3d_texture *texture)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 610a37b9269..81f5ba7d0d7 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -476,7 +476,7 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
                 || (query->buffer_object && !wined3d_query_buffer_is_valid(query)))
         {
             if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed)
-                wined3d_cs_emit_flush(query->device->cs);
+                query->device->cs->c.ops->flush(&query->device->cs->c);
             return S_FALSE;
         }
         if (query->buffer_object)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0af1258e355..c3e3752ed71 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4693,6 +4693,7 @@ struct wined3d_device_context_ops
     HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
         unsigned int sub_resource_idx);
     void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
+    void (*flush)(struct wined3d_device_context *context);
 };
 
 struct wined3d_device_context
@@ -4734,7 +4735,6 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
         DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_clear_uav_uint(struct wined3d_device_context *context,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
         const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
-- 
2.30.2




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