[PATCH vkd3d 2/6] vkd3d-shader: Write empty SM1 shaders.
Henri Verbeet
hverbeet at gmail.com
Wed Apr 14 07:57:19 CDT 2021
On Wed, 14 Apr 2021 at 07:03, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
> +{
> + D3DSIO_NOP = 0,
> + D3DSIO_MOV = 1,
> + D3DSIO_ADD = 2,
...
> + D3DSIO_SETP = 94,
> + D3DSIO_TEXLDL = 95,
> + D3DSIO_BREAKP = 96,
> +
Hexadecimal constants, please.
> +struct bytecode_buffer
> +{
> + DWORD *data;
> + size_t count, size;
> + int status;
> +};
> +
We have some instances of DWORD in vkd3d-shader, but the preferred
type for 32-bit unsigned integers is uint32_t.
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