[PATCH 1/5] wined3d: Introduce wined3d_device_context_get_shader().
Zebediah Figura
z.figura12 at gmail.com
Wed Apr 14 23:47:09 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 8 ++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e6406c7a04f..cf1e0e207de 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1901,6 +1901,14 @@ void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *cont
wined3d_shader_decref(prev);
}
+struct wined3d_shader * CDECL wined3d_device_context_get_shader(const struct wined3d_device_context *context,
+ enum wined3d_shader_type type)
+{
+ TRACE("context %p, type %#x, shader %p.\n", context, type, shader);
+
+ return context->state->shader[type];
+}
+
void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 34eba025b8a..ada2c79fb77 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -171,6 +171,7 @@
@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
@ cdecl wined3d_device_context_flush(ptr)
@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
+@ cdecl wined3d_device_context_get_shader(ptr long)
@ cdecl wined3d_device_context_issue_query(ptr ptr long)
@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
@ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index db5f75d7aca..33844349968 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2567,6 +2567,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context
void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
struct wined3d_shader_resource_view *view);
+struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
+ enum wined3d_shader_type type);
void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
struct wined3d_query *query, unsigned int flags);
HRESULT __cdecl wined3d_device_context_map(struct wined3d_device_context *context,
--
2.30.2
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