[PATCH v2 1/5] wined3d: Introduce wined3d_device_context_get_shader().

Zebediah Figura z.figura12 at gmail.com
Wed Apr 14 23:58:55 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c     | 8 ++++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 2 ++
 3 files changed, 11 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e6406c7a04f..731a304a779 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1901,6 +1901,14 @@ void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *cont
         wined3d_shader_decref(prev);
 }
 
+struct wined3d_shader * CDECL wined3d_device_context_get_shader(const struct wined3d_device_context *context,
+        enum wined3d_shader_type type)
+{
+    TRACE("context %p, type %#x.\n", context, type);
+
+    return context->state->shader[type];
+}
+
 void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
         enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 34eba025b8a..ada2c79fb77 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -171,6 +171,7 @@
 @ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
 @ cdecl wined3d_device_context_flush(ptr)
 @ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
+@ cdecl wined3d_device_context_get_shader(ptr long)
 @ cdecl wined3d_device_context_issue_query(ptr ptr long)
 @ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
 @ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index db5f75d7aca..33844349968 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2567,6 +2567,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context
 void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
 void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
         struct wined3d_shader_resource_view *view);
+struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
+        enum wined3d_shader_type type);
 void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
         struct wined3d_query *query, unsigned int flags);
 HRESULT __cdecl wined3d_device_context_map(struct wined3d_device_context *context,
-- 
2.30.2




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