[PATCH v2 2/5] d3d11: Use wined3d_device_context_get_shader().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 15 10:51:02 CDT 2021
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[PATCH v2 2/5] d3d11: Use wined3d_device_context_get_shader().
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[PATCH v2 3/5] wined3d: Pass a wined3d_device_context to wined3d_device_get_constant_buffer().
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Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
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[PATCH v2 2/5] d3d11: Use wined3d_device_context_get_shader().
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[PATCH v2 3/5] wined3d: Pass a wined3d_device_context to wined3d_device_get_constant_buffer().
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