[PATCH 5/5] wined3d: Pass a wined3d_device_context to wined3d_device_context_get_depth_stencil_state().

Henri Verbeet hverbeet at gmail.com
Thu Apr 15 10:51:15 CDT 2021


On Thu, 15 Apr 2021 at 06:47, Zebediah Figura <z.figura12 at gmail.com> wrote:
> @@ -171,6 +170,7 @@
>  @ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
>  @ cdecl wined3d_device_context_get_blend_state(ptr ptr)
>  @ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
> +@ cdecl wined3d_device_context_get_depth_stencil_state(ptr)
>  @ cdecl wined3d_device_context_get_shader(ptr long)
>  @ cdecl wined3d_device_context_issue_query(ptr ptr long)
>  @ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)

Like in patch 4/5, this doesn't match the prototype.



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