[PATCH] wined3d: Make some functions static.

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 15 10:52:35 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/adapter_gl.c  | 4 ++--
 dlls/wined3d/adapter_vk.c  | 4 ++--
 dlls/wined3d/directx.c     | 6 +++---
 dlls/wined3d/glsl_shader.c | 2 +-
 4 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index c3ce959a14f..990991e2e3d 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4279,13 +4279,13 @@ static void adapter_gl_destroy_device(struct wined3d_device *device)
     heap_free(device_gl);
 }
 
-struct wined3d_context *adapter_gl_acquire_context(struct wined3d_device *device,
+static struct wined3d_context *adapter_gl_acquire_context(struct wined3d_device *device,
         struct wined3d_texture *texture, unsigned int sub_resource_idx)
 {
     return wined3d_context_gl_acquire(device, texture, sub_resource_idx);
 }
 
-void adapter_gl_release_context(struct wined3d_context *context)
+static void adapter_gl_release_context(struct wined3d_context *context)
 {
     return wined3d_context_gl_release(wined3d_context_gl(context));
 }
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 7303c994eb4..0abae24fd1f 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -536,7 +536,7 @@ static void adapter_vk_destroy_device(struct wined3d_device *device)
     heap_free(device_vk);
 }
 
-struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device,
+static struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device,
         struct wined3d_texture *texture, unsigned int sub_resource_idx)
 {
     TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
@@ -549,7 +549,7 @@ struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device
     return &wined3d_device_vk(device)->context_vk.c;
 }
 
-void adapter_vk_release_context(struct wined3d_context *context)
+static void adapter_vk_release_context(struct wined3d_context *context)
 {
     TRACE("context %p.\n", context);
 }
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 0a3c547e7a9..9883017f932 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2687,7 +2687,7 @@ static void adapter_no3d_destroy_device(struct wined3d_device *device)
     heap_free(device);
 }
 
-struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
+static struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
         struct wined3d_texture *texture, unsigned int sub_resource_idx)
 {
     TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
@@ -2700,7 +2700,7 @@ struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *devi
     return &wined3d_device_no3d(device)->context_no3d;
 }
 
-void adapter_no3d_release_context(struct wined3d_context *context)
+static void adapter_no3d_release_context(struct wined3d_context *context)
 {
     TRACE("context %p.\n", context);
 }
@@ -3044,7 +3044,7 @@ static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
     ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
 }
 
-void adapter_no3d_clear_uav(struct wined3d_context *context,
+static void adapter_no3d_clear_uav(struct wined3d_context *context,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
 {
     ERR("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8ca7afb2ec7..45e7ecd4850 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -419,7 +419,7 @@ static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *bu
     shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info));
 }
 
-unsigned int shader_glsl_full_ffp_varyings(const struct wined3d_gl_info *gl_info)
+static unsigned int shader_glsl_full_ffp_varyings(const struct wined3d_gl_info *gl_info)
 {
     /* On core profile we have to also count diffuse and specular colours and
      * the fog coordinate. */
-- 
2.20.1




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