[PATCH 4/6] wined3d: Add VK_BUFFER_USAGE_VERTEX_BUFFER_BIT to the null buffer's usage.
Jan Sikorski
jsikorski at codeweavers.com
Thu Apr 15 11:39:54 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 16b4d976d53..24f9bf4ae65 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -652,7 +652,7 @@ bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk
vk_info = context_vk->vk_info;
usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
- | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+ | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!wined3d_context_vk_create_bo(context_vk, 16, usage, memory_type, &r->bo))
return false;
--
2.31.0
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